About
About me
Felipe Milioni is a Software Engineer and Architecture & Urban Planning student, bridging both fields to deliver sustainable, integrated and automated projects — from software for architecture and construction to smart residential and commercial projects of his own.
The journey began on his own, with a digital information-security product for online games. After selling the company, he built from scratch all the management tools of a digital marketing agency — internal task-control systems, invoicing integrations and lead management — rising to Head of Technology for the whole company.
His strengths are analytical thinking and problem solving: creative, effective solutions always aiming for the best result. Knowledge extended through courses in Interior Design (EBAC) and BIM methodology (Growarq).
Work experience
Feb 2022 – present
Lead Front-end Engineer
Mist Games
Global creator and publisher of digital games.
- Tools in TypeScript, React, Next.js, Vue, Nuxt, Sass and Bootstrap for managing player accounts, logs and events.
- Real-time communication via WebSockets using Socket.IO.
- Universal authentication website (SSO) with multi-session control.
- Planning, development and integration of SDKs built with Preact and Vite for SSO authentication.
- React Native (Expo) app for 2FA authorizing game access via TOTP, protected by biometrics (iOS and Android).
- Integration with payment gateways — PayPal, Iugu and Stripe — processing thousands of purchases and callbacks daily.
- More than 10,000 tests across projects — unit, integration and E2E — with Jest, Cypress and Playwright.
- Adaptation and improvements of UX/UI in new and existing systems, significantly increasing user experience based on feedback.
Sep 2019 – Feb 2022
Head of Technology
Unid Comunicação
Digital marketing agency focused on client growth.
- Requirements gathering with internal members and external clients to validate and build MVPs.
- Team and task management via SCRUM (3–5 devs), with continuous daily delivery.
- MVP in TypeScript with React, React Native (Expo), Node.js and MongoDB — mocks, storyboards and 30+ screens validated in just 6 months.
- Internal task-manager (Asana-style) with real-time actions via Socket.IO, accelerating deliveries by 300%+.
- Activity-control and feedback module (scheduled tasks, social content, client approval), cutting approval and communication problems by 90%+.
- React Native app (iOS and Android) to approve advertising materials via push notifications on the client's devices.
- Integration with media-optimization tools (FFmpeg, sharp), shrinking advertising media by up to 80%.
- Landing pages and sites in React, Next.js and TypeScript, with continuous delivery via Docker and GitLab Runners.
Nov 2014 – Feb 2022
Software Engineer
Unid Cinemídia
Integrated media agency for cinema.
- Complete planning and execution in React of internal and external systems — dashboards, reports and charts, commercial and administrative budgeting tools, landing pages.
- Financial system with bank reconciliation, issuing hundreds of bills and invoices monthly.
- Integration of internal data with BI tools via API for quick visualization of key metrics (sales, budgets, media placement).
- Software in Electron then Tauri to display advertisers' media in public spaces by cinemas — more than 1.5M hours of content and 350k+ hours of ads.
- Interactive games in Unity with Kinect, installed in malls with 450k+ people/month.
Mar 2009 – Jun 2014
Founder & CEO
Game Hack Protector
Anti-cheat leader, protecting online multiplayer games and providing admin tools.
- Kernel-level protection mechanisms, achieving a 99% reduction in cheaters and a 30–35% average increase in online players.
- Complete C++ SDK for integrating the tools, drastically cutting integration time and effort.
- Customizable software for installing and updating games, serving more than 400 GB of data annually.
- Admin tools for real-time visualization of in-game actions, enabling deep, accurate metric analysis.
- Prospecting and maintaining a portfolio of roughly 500 B2B clients.
Education
2022 – 2027
Architecture & Urban Planning (BSc)
Cruzeiro do Sul
2022 – 2024
Interior Design
EBAC
2014 – 2019
Software Engineering (BSc)
UniCesumar
Skills
Technology & Software
Architecture & Design