About
About me
Felipe Milioni is a Software Engineer and Architecture & Urban Planning student, bridging both fields to deliver sustainable, integrated and automated projects — from software for architecture and construction to smart residential and commercial projects of his own.
The journey began on his own, with a digital information-security product for online games. After selling the company, he built from scratch all the management tools of a digital marketing agency — internal task-control systems, invoicing integrations and lead management — rising to Head of Technology for the whole company.
His strengths are analytical thinking and problem solving: creative, effective solutions always aiming for the best result. Knowledge extended through courses in Interior Design (EBAC) and BIM methodology (Growarq).
Work experience
Feb 2022 – present
Lead Front-end Engineer
Mist Games
Global creator and publisher of digital games.
- Tools in TypeScript, React, Next.js and Sass for player accounts, logs and events.
- Real-time communication via WebSockets (Socket.IO) and universal auth (SSO) with multi-session.
- React Native (Expo) app for 2FA/TOTP protected by biometrics (iOS and Android).
- Integration with PayPal, Iugu and Stripe, processing thousands of purchases daily.
- 10k+ tests (unit, integration and E2E) with Jest, Cypress and Playwright.
Sep 2019 – Feb 2022
Head of Technology
Unid Comunicação
Digital marketing agency focused on client growth.
- Team and task management via SCRUM (3–5 devs), with continuous daily delivery.
- MVP in TypeScript with React, React Native (Expo), Node.js and MongoDB: 30+ screens validated in 6 months.
- Internal task-control system (Asana-style) that sped delivery up by 300%+.
- Material-approval flow with push notifications, cutting communication noise by 90%+.
Nov 2014 – Feb 2022
Software Engineer
Unid Cinemídia
Integrated media agency for cinema.
- Internal and external systems in React: dashboards, reports, quotes and landing pages.
- Financial system with bank reconciliation, issuing hundreds of invoices monthly.
- Software in Electron then Tauri for media playback, with 1.5M+ hours of content.
- Interactive games in Unity with Kinect in malls with 450k+ people/month.
Mar 2009 – Jun 2014
Founder & CEO
Game Hack Protector
Anti-cheat leader, protecting online multiplayer games and providing admin tools.
- Kernel-level protection mechanisms, with a 99% reduction in cheaters.
- C++ SDK for fast integration of the tools into games.
- Admin tools with real-time analysis of in-game actions.
- Portfolio of roughly 500 B2B clients.
Education
2022 – 2027
Architecture & Urban Planning (BSc)
Cruzeiro do Sul
2022 – 2024
Interior Design
EBAC
2014 – 2019
Software Engineering (BSc)
UniCesumar
Skills
Technology
Architecture