MILIONI

About

About me

Felipe Milioni

Felipe Milioni is a Software Engineer and Architecture & Urban Planning student, bridging both fields to deliver sustainable, integrated and automated projects — from software for architecture and construction to smart residential and commercial projects of his own.

The journey began on his own, with a digital information-security product for online games. After selling the company, he built from scratch all the management tools of a digital marketing agency — internal task-control systems, invoicing integrations and lead management — rising to Head of Technology for the whole company.

His strengths are analytical thinking and problem solving: creative, effective solutions always aiming for the best result. Knowledge extended through courses in Interior Design (EBAC) and BIM methodology (Growarq).

Work experience

Feb 2022 – present

Lead Front-end Engineer

Mist Games

Global creator and publisher of digital games.

  • Tools in TypeScript, React, Next.js and Sass for player accounts, logs and events.
  • Real-time communication via WebSockets (Socket.IO) and universal auth (SSO) with multi-session.
  • React Native (Expo) app for 2FA/TOTP protected by biometrics (iOS and Android).
  • Integration with PayPal, Iugu and Stripe, processing thousands of purchases daily.
  • 10k+ tests (unit, integration and E2E) with Jest, Cypress and Playwright.

Sep 2019 – Feb 2022

Head of Technology

Unid Comunicação

Digital marketing agency focused on client growth.

  • Team and task management via SCRUM (3–5 devs), with continuous daily delivery.
  • MVP in TypeScript with React, React Native (Expo), Node.js and MongoDB: 30+ screens validated in 6 months.
  • Internal task-control system (Asana-style) that sped delivery up by 300%+.
  • Material-approval flow with push notifications, cutting communication noise by 90%+.

Nov 2014 – Feb 2022

Software Engineer

Unid Cinemídia

Integrated media agency for cinema.

  • Internal and external systems in React: dashboards, reports, quotes and landing pages.
  • Financial system with bank reconciliation, issuing hundreds of invoices monthly.
  • Software in Electron then Tauri for media playback, with 1.5M+ hours of content.
  • Interactive games in Unity with Kinect in malls with 450k+ people/month.

Mar 2009 – Jun 2014

Founder & CEO

Game Hack Protector

Anti-cheat leader, protecting online multiplayer games and providing admin tools.

  • Kernel-level protection mechanisms, with a 99% reduction in cheaters.
  • C++ SDK for fast integration of the tools into games.
  • Admin tools with real-time analysis of in-game actions.
  • Portfolio of roughly 500 B2B clients.

Education

2022 – 2027

Architecture & Urban Planning (BSc)

Cruzeiro do Sul

2022 – 2024

Interior Design

EBAC

2014 – 2019

Software Engineering (BSc)

UniCesumar

Skills

Technology

TypeScript React React Native Vue Astro Node.js Electron Rust C/C++/C# Docker

Architecture

Revit AutoCAD SketchUp D5 V-Ray Lumion Enscape Twinmotion BIM

Languages

Portuguese English B2 Italian